DraftKings Casino

I’ve contributed to over a dozen shipped titles in full production cycles including support for already released content, and art/integration for numerous unannounced titles. The responsibilities ranging from 2D to 3D such as; 2D concepts, 3D environments, hand-painted stylized textures, 3D implementation, UI implementation, playable prototypes, optimization and polish.

Key Contributions:

♠️ Unannounced Title: Built a fully-playable prototype of gameplay and menus in Figma based on design documents. Granting a significantly more accurate technical breakdown and estimate of costs, providing a clear vision for necessary pre-production testing.

♣️ Balloon: Concepted multi-screen gameplay and menus to communicate visual art direction based off of client pitch documents and references. Including the collaboration and development of all UI assets needed for the game sans logo and app icon.

♥️ Hart Race Hold ‘Em: Expanded upon the 3D blockout to better align with art-style as well as optimizing meshes for mobile gameplay. Created hand-painted textures for 3D assets to better fit our 2D animation. Provided concept for and pivoted UI components to better fit gameplay needs.

Additional Impact

♦️ With the support of engineering, I learned our proprietary UI pipeline through Unity necessary for integration. Allowing more accurate UI placement and asset handling, as well as freeing engineers to focus on gameplay features and bugs.

NOVEMBER 2025

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