3D Environment Artist
Academic Project - Stylized 3D Fantasy Arcade Game |
September 2020 - January 2021
Team of 14 |
Behemyth
- Integrated with an art team of five to develop, deliver, and test 3D assets into UE4.
- Collaborated with art and design to iterate and develop an art-focused environment mindful of gameplay.
- Iterated 3D assets in Maya and Substance Painter based off art director & design feedback.
- Combined knowledge of composition and 3D environment art to populate levels with assets in a pleasing and functional manner.
Content will be added soon!
Team Members:
Dylan Pautler as Producer and Audio Programmer
Austin Stead as Tech Lead and Gameplay Programmer
Roland Munguia as Gameplay Programmer and Graphics Programmer
Ryan Davis as Gameplay Programmer and Graphics Programmer
Oliver Aaron as Programmer
Trevin Dahl as Art Producer and Environment Art Lead
Anoop Herur-Raman as Animation Lead, Rigging, & Lighting
Josh Bechtol as Animator and Rigging
Blake Johnson as Animator and VFX Animator
Amy Kim as Concept Artist and Texture Artist
CayCay 77 as Creative Director, Narrative & Systems Designer
Barak Raz as UX Designer and Technical Designer
Jaden Abernathy as Audio Lead
Austin Stead as Tech Lead and Gameplay Programmer
Roland Munguia as Gameplay Programmer and Graphics Programmer
Ryan Davis as Gameplay Programmer and Graphics Programmer
Oliver Aaron as Programmer
Trevin Dahl as Art Producer and Environment Art Lead
Anoop Herur-Raman as Animation Lead, Rigging, & Lighting
Josh Bechtol as Animator and Rigging
Blake Johnson as Animator and VFX Animator
Amy Kim as Concept Artist and Texture Artist
CayCay 77 as Creative Director, Narrative & Systems Designer
Barak Raz as UX Designer and Technical Designer
Jaden Abernathy as Audio Lead